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This Territory has 11 Hit points and 2 armor Each combat phase, It gives a champions +1 attack power and +1 armor until your next turn
Left Relic
This Relic has 8 Hit points and 1 armor It has the ability to deal damage with a small drawback.
Middle Territory
This Territory has 9 Hit points and 2 armor It draws you an extra card each turn
Right Relic
This Relic has 8 Hit points and 2 armor Once a turn, if you cast a spell, you get to draw a card
Right Territory
This Territory has 10 Hit points and 2 armor It gives all champions the ability to defend against attacks to your right relic and gives them +2 armor while doing so
This champion buffs champs
This champion is a stack stick
This champion buffs 1 champ
This champion gains armor
This champion ignores a lot of armor
This champion defends relics
Here on the left side we have 1 champion because they require all 5 food the territory can provide.
There can only be 1 of this champion in your deck because they are epic.
In the center we have up to 3 champions, which is the maximum amount a single territory can have.
These champions cannot move because the territories next to them are at full capacity.
On the right side, we have a champion with a move ability that will trigger if it moves over during the movement phase. It cannot end up on the current Territories because they have max food capacity.